![]() So this leads us to my second announcement: The Outer Level Blog. I imagine many that follow this site don’t care about non-game development or about consulting articles. Now that I’m actively working on non-game related software development (yes there are more products to come) and want to share the experiences through a blog, I need a place to do this MakeMacGames doesn’t feel like the right place to do it. This announcement also brings up a new issue for me. It also gives me the opportunity to learn about the details of packaging and distributing a Mac software bundle and pushes me to work out the details of my distribution system (i.e. LicenseKeeper TM is a Cocoa application that keeps track of all the applications a user has purchased, the license keys and serial numbers needed to unlock the software, and all the registration information that was used to purchase each product.Īdditionally, LicenseKeeper TM provides me a good way to gain more experience with Cocoa, Objective-C, and CoreData. This leads me to a new software development project: LicenseKeeper TM. What about software running on multiple company servers? It would be nice to have all this information in one place. Magnify this problem if I ever need to buy multiple licenses for future employees and their computers. I can use SpotLight or search in Mail.app to help me find all these registration receipts, but that assumes I can remember the applications I registered and their names. So what happens when I reinstall Mac OS X or upgrade my computer? I need to find these emails again and then enter all these license keys and related information. This license information comes to me via email and I copy and paste or type in this information into the application and it “magically” unlocks its full feature list and I’m ready to go. ![]() They send me a license key to unlock the full version of the software after payment. ![]() All these products have something in common. Over the past year, my collection of shareware or demo-ware that I’ve downloaded and purchased off the internet has grown significantly. ![]() This last item leads me to my first announcement: Some directly related to blogging, some related to running a MicroISV, and yet others related to my normal everyday technology-centric life. New needs, ideas, and opportunities have arisen. A funny thing has happened to me since I started writing about my pursuit of Mac game development. ![]()
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